They found the right technology and made useful suggestions for improvements. They were attentive and accommodating, conscientious of the budget, always patient, and willing to answer questions.
Full development, post-launch service, porting and rescue operations.
We’ve labored in a lot of genres – Card Games, MMORPGS, Turn Based Strategy, FPS, JRPGs, Casual Games for massive IPs.
But like all other professionals, we have our know-this-backwards, knock-it-out-of-the-park favorites
Real games made by real gamers (Yeah I said it). !
We’ve worked on many multiplayer titles across platforms, and have a particularly tight command over asynchronous real time or turn based multiplayer.
We have our own SDK for Unity multiplayer games called FBOMB, which offers a huge, customizable range of common multiplayer options like Matchmaking, Clan support, Chat Systems etc. Check out this link for feature and pricing details
We also integrate with 3rd party tools like Photon and Gamesparks where necessary, and we usually recommend Amazon Web Services for anyone looking for a cloud configuration.
It’s one thing to have a couple of talented artists.
And it’s another to have a rising art team.
We have a whole crew of deft, practiced hands on the creative pipelines who are used to working together.
They can deliver the full vision for the right client – from concept to final renders, textured models and mobile-optimized marvels.
But beauty is in the eye of the beholder,right?