They found the right technology and made useful suggestions for improvements. They were attentive and accommodating, conscientious of the budget, always patient, and willing to answer questions.
50 Shadows

REMOTE CONTROL PRODUCTIONS FAMILY!
REMOTE CONTROL PRODUCTIONS FAMILY!
INDUCTED INTO THE
INDUCTED INTO THE
THE FIRST NON-EUROPEAN STUDIO
THE FIRST NON-EUROPEAN STUDIO
They found the right technology and made useful suggestions for improvements. They were attentive and accommodating, conscientious of the budget, always patient, and willing to answer questions.
FRAG continues to provide high-quality design and development work ahead of schedule. They provide creative solutions at no additional charge in order to prioritize the quality of the final product. Proactive and accessible, they're a great team to collaborate with.
I had a really positive experience working with FRAG Games. The English speaking skills of everyone at the studio was excellent, and they were always quick to reply to any queries I had. They have a good working knowledge of Unreal Engine, and I was really happy with the work they produced. I had no problems working with FRAG Games and I highly recommend them for any programming work you need done.
The FRAG Art team are extremely talented and produced amazing artwork for a great price. They sent sketches and updates on every stage of production and listened to feedback. I've worked with a lot of artists over the years and this was one of the best experiences I've had, I highly recommend the FRAG team for any art production you need.
Full development, post-launch service, porting and rescue operations.
We’ve labored in a lot of genres – Card Games, MMORPGS, Turn Based Strategy, FPS, JRPGs, Casual Games for massive IPs.
But like all other professionals, we have our know-this-backwards, knock-it-out-of-the-park favorites
Real games made by real gamers (Yeah I said it). !
We’ve worked on many multiplayer titles across platforms, and have a particularly tight command over asynchronous real time or turn based multiplayer.
We have our own SDK for Unity multiplayer games called FBOMB, which offers a huge, customizable range of common multiplayer options like Matchmaking, Clan support, Chat Systems etc. Check out this link for feature and pricing details
We also integrate with 3rd party tools like Photon and Gamesparks where necessary, and we usually recommend Amazon Web Services for anyone looking for a cloud configuration.
It’s one thing to have a couple of talented artists.
And it’s another to have a rising art team.
We have a whole crew of deft, practiced hands on the creative pipelines who are used to working together.
They can deliver the full vision for the right client – from concept to final renders, textured models and mobile-optimized marvels.
But beauty is in the eye of the beholder,right?
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