FBOMB – FRAG Basic Online Microservices Backend Title
FBOMB – FRAG Basic Online Microservices Backend
It’s a Backend-As-A-Service (BaaS), similar to PlayFab and GameSparks. We’ve worked with several such services for client product and though their ease of use for quickly deploying server backends was admirable, eventually when you needed to implement custom server side code, these services always gated development due to their Black Box nature.
FBOMB was initially built to cater for pseudo real-time games, which can scale to 100k+ users with minimum horizontal scaling required. Our technology stack was built with these considerations.
Performance and Auto-scaling
Using stress testing frameworks, we’ve tested systems we’ve built to scale up to 200+ CCU per Medium AWS instance. This is on par with solutions from top-tier game companies. In addition, services can be configured to auto-scale on demand maximizing availability.
Feature List and Pricing Tiers
FBOMB’s feature set is divided into two pools: Base and Pro. All licenses are by default perpetual and per product.
The base FBOMB perpetual license is for $1499 and includes the following features:
- Real-time Chat
- Data Services (Gamestate, Metadata)
- Push Notifications
- In-Apps w/ Purchase Verification
- Real-time and Restful Endpoints
- Game Admin Portal
- Quick Deployment
Pro Features are ala carte, at $500 / feature:
- Teams Service
- Match Server
- Developer Ops Portal
In addition to these services, the SDKs for Unity and Unreal are provided for quick integration with popular game engines. These allow communication via HTTP or Sockets.
FBOMB’s feature list is continuously being updated and existing services are consistently being optimized.
FBOMB License Terms
The standard license terms are:
- Each license allows perpetual use
- No resale of the software license is allowed
- Each license allows a single production use.
- 3 months of Bronze support is bundled with all license purchases
- Free updates for 1 year after purchase.
Source Code License
There are two source code versions available:
- Single Product License @ $20k with Full Feature Set
- Unlimited Product License @ $50k with Full Feature Set
The source code version(s) comes with 1 year of Bronze Tier support and 3 years of free upgrades.
FRAG offers bespoke development services as part of our regular business model. These services are at the heart of FBOMB’s proposition, allowing us to modify the services for your use case enabling huge cost optimizations. Importantly, these services are available without source code licenses.
Work done for service customization is available at discounted rack rates. Currently these are $20 / hour.
Basic troubleshooting and consulting are available for free after license purchase. Any successful game requires a dedicated dev ops team. We offer the following options for a support resource:
No SLA, 24 hour TAT @ Partial Allocation
98% uptime, 30 minute TAT @ Full-time resource
90% uptime, 8 hour TAT @ Part-time resource
Though in effect we charge for a single resource, in all cases, there is a larger support team than available to ensure support coverage. This cost structure allows us to maintain a team which will always have time when required.
At all times, support resources are monitoring your game’s performance to ensure that problems are solved before they happen. Support resources are DevOps Engineers.
We offer hosting services for FBOMB and are happy to help with your custom deployments.
- Shared Hosting: $150 / Quarter. Supports 500 CCU (10k DAU)
- Dedicated Hosting: Get in touch with Sales for a quote. We support all major clouds.