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Hardcore Gamers.Trusted by Industry Leaders.Let’s Build Together.

100+ gamers powering a full-service game studio in the heart of Lahore, all under one roof since 2013.

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TRUSTED BY
  • Netflix
  • Aeria Games
  • Coca-Cola
  • Dovetail Games
  • Cartoon Network
  • gameXcite
  • NVIDIA
  • edcoda
  • Lacoste
  • Junkfish
  • Ford
  • Mega Cat Studios
  • Mountain Dew
  • Bulkypix
  • hitBOX
  • Dream Fuel
  • Cube
  • David Martin
  • Slitherine
  • Epic Games
  • White Wizard Games
  • Mindscape
  • Paradox Interactive
  • Chimera Entertainment
  • Decentraland
  • Samsung
  • Still Alive Studios
  • The Sandbox

Core Services

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Our low operational costs help provide our partners absurd value!
Across the ObeliskNecropolis of the Damned

Game Development

Full development, post-launch and porting on Unity and Unreal. Card games, MMORPGs, turn-based strategy, FPS and JRPGs for massive IPs, with console ports on every modern platform.

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Heroes of
Newerth

Game Art & Animation

Hands-on 2D and 3D creative pipelines, from concepts to final animated models and mobile-optimised marvels — scaling production flexibly without losing efficiency.

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Food
Fight

Backend & Multiplayer

Cross-platform multiplayer with tight command of asynchronous, real-time and turn-based play. FBOMB, our BaaS for Unity and Unreal, offers a huge, customisable range of multiplayer options.

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Food
Fight

QA & Game Design

Functional, compatibility and performance testing on all modern consoles and hardware, plus design from market research to meta-design and content for your next DLC.

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Our Quest Log

From console adventures to mobile worlds, built for players everywhere.

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PORTINGUNITY

Within an impossible timeframe, we ported this Kingdom Builder from Flash to Unity, bringing it to millions of users past the Flash Farewell.

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PCSWITCHXBOX

Build your dream farm in the lovable town of Willowdale. Turn age-old rusty buildings and barren land into a lively and thriving farmland.

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GAME DEVELOPMENT2D

An arcade promotional game of the kickass Netflix show that launched with their third season: a beat ’em up featuring 8 of the beloved characters.

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OWN IPTURN-BASED TACTICS

A lore-rich, tactical RPG with base-building set in the Indian Subcontinent.

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PC

Bringing the world-famous WWII tabletop wargame to PC. Command infantry, armour and artillery in tactical battles where positioning, suppression and…

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3D ARTANIMATION

We created 3D models and animations for the Ultramarines and more, bringing Warhammer 40,000’s most recognisable Space Marine Chapters to the…

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DLC DEVELOPMENTGAME DESIGN

Bringing to life one of the IP’s best-performing and largest DLC packs was an absolute joy.

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DLC DEVELOPMENTGAME DESIGN

Much like the Steam reviews, working on this visually stunning kingdom battler was an overwhelmingly positive experience.

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SWITCHXBOX SERIES X|SPS5

A magical action RPG with slimey 3D platforming.

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GAME DEVELOPMENTMULTIPLAYER

A reimagining of the age-old classic by Mega Cat for Atari. Play with up to 8 friends in a variety of game modes and choose from a wide range of…

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MOBILE

Our 3D team created every asset for this idle-tapper based on Cartoon Network’s popular show.

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SWITCHPS4PS5

A pixelated turn-based RPG adventure, a love letter to both wrestling and classic RPGs with iconic heroes such as Macho Man, Jake the Snake Roberts…

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ENGINES & TECHNOLOGIES

  • Unity
  • Unreal Engine
  • Roblox Studio
  • Blender

PLATFORMS

  • PC
  • Console
  • Mobile
Tell us about your project

Not sure what you need? We’ll help you scope.

Testimonials

Real feedback. Lasting partnerships.

Meet Our Core Team

Anything is possible when you work with the right people!

Illustrated portrait of Ali Ihsan

Ali Ihsan

CEO

Illustrated portrait of Nauman Azhar

Nauman Azhar

COO

Illustrated portrait of Adnan Ayub

Adnan Ayub

Art Director

Illustrated portrait of Omar Farooq

Omar Farooq

Engineering Director

Illustrated portrait of Uzair Mir

Uzair Mir

3D Art Lead

Illustrated portrait of Shehriyar Kamal

Shehriyar Kamal

Business Director

Illustrated portrait of Seb Downie

Seb Downie

Partner

Talk directly with the people who’ll build your game.

Get in touch

Start a Project

Need help with what you’re building?

Write to bd@frag-games.com, or Shehriyar Kamal (Business Director) at shehriyar@frag-games.com.

A general question, partnership idea or just want to say hi? Drop us a line.

4Rock&Games

4Rock&GamesINSERT COIN ▸ LIFE AT FRAG
01 / 13

We’re 100+ gamers powering a full-service game studio in the heart of Lahore. Established in 2013, our teams still sit under one roof, working as one unit: developers, artists, designers and QA side by side.

From our own IPs like Dastaan and Life in Willowdale to co-development, porting and art for partners such as Paradox, Netflix, Slitherine, Dovetail and Cartoon Network, studios bring us in as a true extension of their team.

10+Years of game crafting
100+In-house developers & artists
40+Games & ports delivered
5Platforms supported

We believe in

  • Geek cultureWe’re gamers at heart.
  • CandorBeing honest and real.
  • EfficiencyGiving more for less.
  • OwnershipMaking it as if it’s our own.
  • OpennessApproachable for enthusiasts and professionals alike.

Join the band

Gamers at heart? Plug in and make some noise with 100+ of us, under one roof in Lahore.

  • Headline gigs, big IPsPlay the big stages: Paradox, Netflix, Slitherine, Dovetail and our own IPs.
  • One stage, one bandDevs, artists, designers and QA jamming side by side, every day.
  • Jam sessions between setsGame nights, Tekken, Mario Kart and table tennis between builds.
Audition for the band

Your email app opens with your application ready. Attach your CV there, then press send.

Back to Field NotesPorting

For Ports and Remakes! (Part 1)

A little trip down memory lane…

Imagine this. You’re emptying out your basement and come across a dusty carton pushed into a corner. You open it for a cursory look, ready to put it outside with the rest of your yard sale relics… and stop. Inside, under a one-eyed Beanie Baby; beaten up Hot Wheels with missing wheels; chewed-up green army figures; and a stray cobweb or two; are dusty, long-forgotten cartridges and game sleeves. You pull them out, reading the titles. Donkey Kong, Super Mario, Ocarina of Time… It’s a mini gold mine.

You find your old Nintendo 64 at the bottom of the carton and think, ‘Why not?’ You plug in the system to your TV, blow into the Super Mario cartridge and insert it into the console.

A couple of hours later, your kids find you in the basement, laughing and reliving old memories, and ask if they can play too. You begrudgingly hand over the controller, guiding them through the controls, slowly starting to enjoy yourself again when you see their faces light up as they play.

I was born in the later part of 1994; by then Final Fantasy VI was already out so it goes without saying that I missed out on the initial hype. Looking back, I can think of a lot of older games that I would have loved to play, but most of them haven’t aged well in terms of graphics and development. I just recently finished playing the Final Fantasy VII remake and, to cut a long review short, I absolutely loved everything about it, and it made me want to play the older titles as well. The year 2020 has brought many remakes to the video game world, some welcomed; some questioned, but it gave people like me a chance to experience the older classics through a more modern lens.

“Nostalgia is a powerful thing,” says Peter Fabiano, producer and game developer at Capcom, which has had success in remaking its Resident Evil titles. “People want to see something familiar yet fresh. With games, hitting that sweet spot is a challenge.”

Who even wants to play an old game again?

Remakes are the next big thing, as proven by the success of numerous Disney films like Aladdin, The Lion King, and Mulan; not to mention a slew of wildly popular video game remakes, like Capcom’s 2019 Resident Evil 2, a remake of the 1998 original that outsold its predecessor (5 million+ copies!).

Nintendo jumped on the bandwagon by remaking Game Boy classic The Legend of Zelda: Link’s Awakening for the Nintendo Switch, selling upwards of 4 million copies in 2019. Nostalgia sells. Something that game developers clearly understand (just look at two of the most highly-anticipated games of 2021: Diablo II Resurrected and Prince of Persia: Sands of Time). And anyone wanting to draw back their old fanbase needs to bank on it.

Another major development that has indie game fans around the world buzzing, especially indie studios like Frag Games is the announcement of Braid: Anniversary Edition which is to be released in the later half of 2021.

Considered one of the most influential games of the 2000s, Braid is often credited for kickstarting the indie game development boom. Developers have revealed that this edition will allow players to be able to switch between the new version and the original game on the fly, really tapping into the joy and memories of playing the first game.

It’s a Remake… It’s a Remaster… It’s… A Completely New Game?!

A layman might use these terms interchangeably (take note, kids, don’t try to act cool talking about things you don’t know about) but there’s a fine yet definitive line between them.

The term ‘remaster’ is used across different types of media, like movies and music, and involves enhancing the quality of the original. Same thing goes for games, despite this simple definition there are different types of remasters, depending on how much work goes into improving the original. Think of it like restoring a centuries’ old masterpiece, not changing the original, just fixing it so people today can see and experience it the way it was originally meant.

The Playstation 3 and Xbox360 era had countless HD remasters, most of which were ported titles that were made to be compatible with the new hardware. Other than upscaling the graphics, there is little to no change in the game play mechanics. Some of the most noticeable remasters are Uncharted: Nathan Drake Collection and God Of War 3 remaster.

Remakes, on the other hand, are more hardcore! They’re created in upgraded game engines that are way more advanced than the original, and all the character models and environments are reimagined and meticulously remodeled with the latest technology to push the limits of current gaming hardware. Notable remakes are Resident Evil 2 and Final Fantasy VII.

Or, in easier terms, remasters are more like hammering loose parts back into place and adding a fresh coat of paint and remakes are a world reimagined from scratch. That said, both of them are repackaged nostalgia and it sells!

Stay tuned in for Part 2 of this blog in which we dive a bit deeper into the more technical side of ports and remakes.

Work with us
Back to services

FBOMB

Frag Basic Online Microservice Backend — our Backend-as-a-Service (BaaS) for Unity and Unreal multiplayer games, built after years of hitting the walls of black-box services.

FBOMB is a Backend-as-a-Service, similar to PlayFab and GameSparks. We’ve worked with several such services on client products, and though their ease of use for quickly deploying server backends was admirable, whenever you needed custom server-side code they always gated development because of their black-box nature.

100k+users with minimal horizontal scaling
200+CCU per Medium AWS instance
2engine SDKs: Unity & Unreal

Technology stack

FBOMB was initially built for pseudo real-time games that scale to 100k+ users with minimal horizontal scaling. The stack was chosen with exactly that in mind.

Java 8

Akka

An actor system that can process millions of requests in parallel with minimal overhead.

Database

MongoDB

The NoSQL database of choice: highly available data with minimal consistency issues, ideal for modern games.

Messaging

RabbitMQ

Our message queue: a modular message bus that’s easy to extend.

Networking

Netty

Games connect through our RESTful API or persistent socket connections, both served by this WebSockets framework.

Performance & auto-scaling

Using stress-testing frameworks, we’ve tested systems built on FBOMB to scale to 200+ CCU per Medium AWS instance — on par with solutions from top-tier game companies. Services can also be configured to auto-scale on demand, maximising availability.

Service customization

Bespoke development is part of our regular business model and sits at the heart of FBOMB: we modify the services for your use case, enabling huge cost optimisations — no source code licence required. Customization work is billed at discounted rack rates, currently $30 / hour.

Features & pricing

FBOMB’s feature set is split into two pools, Base and Pro. All licences are perpetual and per product.

Base licence
$1,499

Perpetual, per product

  • Authentication
  • Real-time chat
  • Inbox
  • Data services (game state, metadata)
  • Push notifications
  • In-apps with purchase verification
  • Leaderboards
  • Real-time and RESTful endpoints
  • Game admin portal
  • Quick deployment
Pro features
$500 / feature

À la carte, on top of Base

  • Teams service
  • Match-making
  • Match server
  • Developer ops portal

SDKs for Unity and Unreal are included for quick integration, communicating over HTTP or sockets. The feature list is continuously updated and existing services are consistently optimised.

Source code licence
$20k single product
$50k unlimited products

Full feature set · 1 year of Bronze support · 3 years of free upgrades

  • Each licence allows perpetual use
  • No resale of the software licence
  • Each licence allows a single production use
  • 3 months of Bronze support with every licence purchase
  • Free updates for 1 year after purchase

Support tiers

Basic troubleshooting and consulting are free after licence purchase. Any successful game needs a dedicated DevOps team, so we offer a support resource at three levels.

Bronze
Free / month

No SLA, 24-hour turnaround, partial allocation.

Silver
$800 / month

90% uptime, 8-hour turnaround, part-time resource.

Gold · recommended
$2,400 / month

98% uptime, 30-minute turnaround, full-time resource.

We charge for a single resource, but a larger support team stands behind it so there’s always coverage when you need it. Support resources are DevOps engineers who monitor your game’s performance to solve problems before they happen.

FBOMB hosting

Shared hosting
$250 / quarter

Supports 500 CCU (10k DAU).

Dedicated hosting
Custom

Get in touch with sales for a quote. We support all major clouds and are happy to help with custom deployments.

Ready to plug in FBOMB?

Tell us about your game and its multiplayer needs. Email bd@frag-games.com or use the form.

Start a Project