Game Development
Full development, post-launch and porting on Unity and Unreal. Card games, MMORPGs, turn-based strategy, FPS and JRPGs for massive IPs, with console ports on every modern platform.
Explore development
Loading0%100+ gamers powering a full-service game studio in the heart of Lahore, all under one roof since 2013.
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Full development, post-launch and porting on Unity and Unreal. Card games, MMORPGs, turn-based strategy, FPS and JRPGs for massive IPs, with console ports on every modern platform.
Explore developmentHands-on 2D and 3D creative pipelines, from concepts to final animated models and mobile-optimised marvels — scaling production flexibly without losing efficiency.
Explore artCross-platform multiplayer with tight command of asynchronous, real-time and turn-based play. FBOMB, our BaaS for Unity and Unreal, offers a huge, customisable range of multiplayer options.
Explore FBOMB backendFunctional, compatibility and performance testing on all modern consoles and hardware, plus design from market research to meta-design and content for your next DLC.
Explore QA & designFrom console adventures to mobile worlds, built for players everywhere.
Within an impossible timeframe, we ported this Kingdom Builder from Flash to Unity, bringing it to millions of users past the Flash Farewell.
View projectBuild your dream farm in the lovable town of Willowdale. Turn age-old rusty buildings and barren land into a lively and thriving farmland.
View projectAn arcade promotional game of the kickass Netflix show that launched with their third season: a beat ’em up featuring 8 of the beloved characters.
View projectA lore-rich, tactical RPG with base-building set in the Indian Subcontinent.
View projectBringing the world-famous WWII tabletop wargame to PC. Command infantry, armour and artillery in tactical battles where positioning, suppression and…
View projectWe created 3D models and animations for the Ultramarines and more, bringing Warhammer 40,000’s most recognisable Space Marine Chapters to the…
View projectBringing to life one of the IP’s best-performing and largest DLC packs was an absolute joy.
View projectMuch like the Steam reviews, working on this visually stunning kingdom battler was an overwhelmingly positive experience.
View projectA reimagining of the age-old classic by Mega Cat for Atari. Play with up to 8 friends in a variety of game modes and choose from a wide range of…
View projectOur 3D team created every asset for this idle-tapper based on Cartoon Network’s popular show.
View projectA pixelated turn-based RPG adventure, a love letter to both wrestling and classic RPGs with iconic heroes such as Macho Man, Jake the Snake Roberts…
View projectNot sure what you need? We’ll help you scope.
Real feedback. Lasting partnerships.
Anything is possible when you work with the right people!

CEO

COO

Art Director

Engineering Director

3D Art Lead

Business Director

Partner
Talk directly with the people who’ll build your game.
Get in touchWhat we’re learning from the builds we ship.
What is a Game Analyst? What do they bring to the table? Are they just nerds who play games behind a screen all day or are they some hidden gem of a beauty, who…
Tech trendsGame development on Telegram? It’s an emerging market with a huge user base. Telegram isn’t just for messaging anymore, it’s a flourishing platform for games that…
Backend & multiplayerMultiplayer Servers have become an integral part of online gaming, allowing players from all over the world to come together and play their favourite games.…
Need help with what you’re building?
Write to bd@frag-games.com, or Shehriyar Kamal (Business Director) at shehriyar@frag-games.com.
We’re 100+ gamers powering a full-service game studio in the heart of Lahore. Established in 2013, our teams still sit under one roof, working as one unit: developers, artists, designers and QA side by side.
From our own IPs like Dastaan and Life in Willowdale to co-development, porting and art for partners such as Paradox, Netflix, Slitherine, Dovetail and Cartoon Network, studios bring us in as a true extension of their team.
Gamers at heart? Plug in and make some noise with 100+ of us, under one roof in Lahore.
Heroes of Newerth builds upon the DotA formula and takes it to the next level by delivering cutting-edge graphics, fast-paced gameplay, meticulous statistical tracking, and server-client networking that feeds gamers’ competitive appetites around the world.
Countless remastering of old and new heroes for this iconic MOBA, helping the team with their game live-op updates and relaunch.
Frag Basic Online Microservice Backend — our Backend-as-a-Service (BaaS) for Unity and Unreal multiplayer games, built after years of hitting the walls of black-box services.
FBOMB is a Backend-as-a-Service, similar to PlayFab and GameSparks. We’ve worked with several such services on client products, and though their ease of use for quickly deploying server backends was admirable, whenever you needed custom server-side code they always gated development because of their black-box nature.
FBOMB was initially built for pseudo real-time games that scale to 100k+ users with minimal horizontal scaling. The stack was chosen with exactly that in mind.
An actor system that can process millions of requests in parallel with minimal overhead.
The NoSQL database of choice: highly available data with minimal consistency issues, ideal for modern games.
Our message queue: a modular message bus that’s easy to extend.
Games connect through our RESTful API or persistent socket connections, both served by this WebSockets framework.
Using stress-testing frameworks, we’ve tested systems built on FBOMB to scale to 200+ CCU per Medium AWS instance — on par with solutions from top-tier game companies. Services can also be configured to auto-scale on demand, maximising availability.
Bespoke development is part of our regular business model and sits at the heart of FBOMB: we modify the services for your use case, enabling huge cost optimisations — no source code licence required. Customization work is billed at discounted rack rates, currently $30 / hour.
FBOMB’s feature set is split into two pools, Base and Pro. All licences are perpetual and per product.
Perpetual, per product
À la carte, on top of Base
SDKs for Unity and Unreal are included for quick integration, communicating over HTTP or sockets. The feature list is continuously updated and existing services are consistently optimised.
Full feature set · 1 year of Bronze support · 3 years of free upgrades
Basic troubleshooting and consulting are free after licence purchase. Any successful game needs a dedicated DevOps team, so we offer a support resource at three levels.
No SLA, 24-hour turnaround, partial allocation.
90% uptime, 8-hour turnaround, part-time resource.
98% uptime, 30-minute turnaround, full-time resource.
We charge for a single resource, but a larger support team stands behind it so there’s always coverage when you need it. Support resources are DevOps engineers who monitor your game’s performance to solve problems before they happen.
Supports 500 CCU (10k DAU).
Get in touch with sales for a quote. We support all major clouds and are happy to help with custom deployments.
Tell us about your game and its multiplayer needs. Email bd@frag-games.com or use the form.